#include "rockdodger_globals.h"

int xsize = 800;
int ysize = 600;
unsigned int opt_fullscreen = ~0;
float movementrate;
float shieldlevel, laserlevel, shieldpulse = 0;
int initialshield, gameover = 0, fast = 0;

RD_VIDEO_TYPE heatcolor[W * 3];

enum states state = TITLE_PAGE;	//!< current game state
float state_timeout = 600.0;	//!< timeout before next game state switch

Uint32 initticks;
Uint32 last_ticks;
Uint32 ticks_since_last;
